War of all against all. Every state is revisionist. Good luck.
How to Play
🎯 Objective
Survive and maximize your power from 2000 to 2050. Control regions, build military and economic power, navigate crises. The AI plays by the same offensive realist rules you do.
🏆 Victory Conditions
Regional Hegemony — Control 9+ of 12 regions
Power Supremacy — End with the highest total power
Theory Mastery — Unlock all 19 Mearsheimer concepts
⚔ Each Turn (1 year)
4 Action Points — spend on military, economy, intel, diplomacy, or force projection
Click a region on the map to select it, then deploy, attack, fortify, or spy
End Turn — AI acts, events fire, income collected, mini-games may trigger
💣 Mini-Games
Brinkmanship — Escalation chicken. Push tension or back down. Hit the threshold = war.
Fog of War — Intel assessment. Flip cards, separate real signals from deception.
Nuclear Alert — 15 seconds. Launch or ride it out? Is it a false alarm?
Proxy War — Resource allocation in a contested zone without direct confrontation.
📚 Theory Tracker
Mearsheimer's concepts unlock as you experience them in gameplay. Build military = Security Dilemma. Cross water = Stopping Power. Click unlocked concepts for full explanations with citations from The Tragedy of Great Power Politics.
💡 Key Mechanics
Water crossings reduce deployment size (stopping power of water)
Every military build makes other powers more hostile (security dilemma)
Buck-passing redirects threats but risks credibility
Nuclear arsenals deter direct war but cost heavily
Relative power matters — it's not about your total, it's about the gap